I think the most successful part of my final critique was my ability to connect my past prototypes to my future plans and create a detailed yet concise summary of my work. I was a bit nervous that the research I had done wasn’t extensive enough for the critics to get the most out of my idea and intention behind my project, but I was able to keep it loose and open enough that they were still able to make suggestions about next steps and directions. They seemed to have positive responses to my work, but obviously thought that the idea was complex will still need more thought and planning.
I am meeting with Shana next week to further discuss my project in more detail. I’m excited to get his input on how to make the game more in-depth, in terms of research and complexity, as well as ways to make it more inclusive.
Over winter break I hope to expand my research and make the questions and situations within my game more complex and compelling so that next semester I can focus more on the execution and technical aspects of the game.